Description
The Shutter System is an innovative system designed to add realism and control to store management on your role-playing server. With this system, each store shutter can be controlled individually or collectively by assignable keys, giving players a fully synchronized, optimized and functional experience.
Showcase:
[Cinematic Preview]
> Screenshots :






Shutters Features:
Add Unlimited Shutters Anywhere!
- Fully synchronized across all players.
- Assign a global key or individual keys for each shutter.
- Highly customizable settings. [VIEW CONFIG]
- Ultra-optimized for performance (0.00ms).
- Built-in checks to prevent exploitation.
- Configure shutters for specific jobs or make them job-independent.
- Store bosses can set unique webhooks to log open/close actions and track operation durations. (Configurable)
- Native sounds when opening/closing shutters.
- Realistic key mechanics: batteries can run out. (Only in ox_inventory)
- Requirements: ox_lib, qb_core or qbx_core or esx_extended
- Warning: It is not recommended to apply Shutters in mappings where the entrance wall is too low/thin.
- Warning: This script does not include shutters props, you can use any Prop or GTA model or buy our shutters model packs.
Supported Inventories:
👁️Supported Targets:
- ox_target
- You can add support for any target from utils.lua.